![]() Though there had been attempts to form alliances in the past, a meeting of elders to seriously consider the idea of forming a league of vampires was not held until 1394. The Camarilla's birth was grounded in the growing threats of the Inquisition and the Anarch Revolt, both of which were threatening Cainite domains throughout Europe. In addition to preventing the growing mortals masses from discovering the existence of vampires, the Camarilla aims to maintain the status quo of Kindred society as such, much of its structure and traditions mirror that of Cainite society in feudal Europe in the Dark Ages, and places it at odds with the agenda of the Sabbat and Anarchs, both of whom seek to overthrow archaic Kindred society. No Anarchs, Caitiff, or thin-blooded vampires are allowed to exist within the sect. ![]() Once the Camarilla welcomed all Kindred who obeyed its laws, but recent events have caused the leadership to adopt more exclusive membership rules. All clans have an individual presence in the Ivory Tower, though a select group of pillar clans make up the core of its membership. Across their domains, they enforce six major Traditions, chief among them being the Masquerade. The Camarilla is the most organized of the vampiric sects, an elite club that favours tradition and control of the mortal populace from behind the scenes. ![]()
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